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The European High Performance Computing Joint Undertaking (EuroHPC JU)

Geometry-Grounded Multi-Camera 4D World Models

200 000 Awarded Resources (in GPU-hours)
MARENOSTRUM 5 ACC System Partition
April 2026 - 12 months Allocation Period

This project aims to develop a geometry-grounded 4D world model tailored for urban driving scenarios. While current generative world models like GAIA-2 [Wayve, arXiv’25] and Cosmos [Nvidia, arXiv’25] excel at image synthesis, they frequently fail to enforce physical consistency, struggle with complex dynamic scenes involving occlusions, and are largely restricted to single-viewpoint generation. These limitations render them unsuitable for reliable, safety-critical autonomous vehicle (AV) simulations. To bridge this gap, we propose a large-scale, physically grounded 4D world model trained on massive multimodal driving datasets. Given the immense data volume (over 5,500 hours of multi-camera footage) and the complexity of multimodal 4D representations, this project necessitates the large-scale computational resources provided by EuroHPC.

The project is organized around three pillars. First, we establish empirical neural scaling laws for an RGB flow-matching latent video generation model for driving, following LTX-2 [Lightricks, arXiv’26]. We have already scaled this RGB backbone to 9 billion parameters on MareNostrum 5 H100 nodes, and we plan to extend it from single-viewpoint to multi-camera generation that supports arbitrary sensor rigs. Second, we ground the generation in 3D geometry: leveraging our recent urban visual geometry foundation model, OccAny [Cao et al., CVPR’26], for geometric pseudo-labels and adapting our multitask framework, StableMTL [Cao et al., CVPR’26], we augment the backbone with a decoder that jointly decodes depth (local geometry) and camera poses (global geometry), enforcing physical consistency at both local and global levels, which we plan to extend to cross-camera consistency across arbitrary sensor rigs. The third pillar, detailed below, turns the generator into a controllable neural simulator through feed-forward 4D Gaussian Splatting.

To enable unconstrained scene navigation and diverse camera control, we will introduce a feed-forward, Gaussian Splatting-based dynamic novel view synthesis method inspired by NeoVerse [Yang et al., CVPR’26]. By applying 4D feed-forward Gaussian splatting (AnySplat [Jiang et al., TOG’25]) on top of the generated video, we can render novel, physically plausible views in real-time, which in turn acts as a geometric grounding constraint for the video generation itself. Furthermore, we will explicitly condition the model on time and predict 3D flow between timesteps as in Any4D [Karhade et al., CVPR’26] to accurately capture and disentangle complex dynamic elements.

The resulting model will deliver physically consistent, time-aware video generation with controllability. This leap in capability is transformative for downstream AV applications: it enables closed-loop simulation, safety verification, and the generation of rare, complex "corner-case" scenarios that are too dangerous or costly to collect in the real world. Furthermore, it serves as a scalable synthetic data engine for training next-generation perception and planning systems. By open-sourcing the resulting models and methodologies, this project will directly bolster the global competitiveness of the European automotive sector and significantly advance the broader computer vision research community.

Principal Investigator, Company and Country

Ahn Quan Cao, Valeo, France